BakedModel is being rendered as an item, it can apply special handling depending on which transform it is being rendered in. “Transform” means in what context the model is being rendered. The possible transforms are represented in code by the
ItemTransforms$TransformType enum. There are two systems for handling transform: the deprecated vanilla system, constituted by
ItemTransform, and the Forge system, embodied by the method
IForgeBakedModel#applyTransform. The vanilla code is patched to favor using
applyTransform over the vanilla system whenever possible.
NONE - Unused.
FIRST_PERSON_RIGHT_HAND - The first person values represent when the player is holding the item in their own hand. The third person values represent when another player is holding the item and the client is looking at them in the 3rd person. Hands are self-explanatory.
HEAD - Represents when any player is wearing the item in the helmet slot (e.g. pumpkins).
GUI - Represents when the item is being rendered in a
GROUND - Represents when the item is being rendered in the level as an
FIXED - Used for item frames.
The vanilla way of handling transform is through
BakedModel#getTransforms. This method returns an
ItemTransforms, which is a simple object that contains various
public final fields. An
ItemTransform represents a rotation, a translation, and a scale to be applied to the model. The
ItemTransforms is a container for these, holding one for each of the
NONE. In the vanilla implementation, calling
NONE results in the default transform,
The entire vanilla system for handling transforms is deprecated by Forge, and most implementations of
BakedModel should simply
return ItemTransforms#NO_TRANSFORMS (which is the default implementation) from
BakedModel#getTransforms. Instead, they should implement
The Forge way of handling transforms is
#applyTransform, a method patched into
BakedModel. It supersedes the
PoseStack, and a boolean to determine whether to apply the transform for the left hand, this method produces an
BakedModel to be rendered. Because the returned
BakedModel can be a totally new model, this method is more flexible than the vanilla method (e.g. a piece of paper that looks flat in hand but crumpled on the ground).